![total annihilation maps earth total annihilation maps earth](https://gamefabrique.com/screenshots2/pc/total-annihilation-03.big.jpg)
- #Total annihilation maps earth zip file
- #Total annihilation maps earth mod
- #Total annihilation maps earth update
King of the Hill Escalated - renamed to King of the Hill King of the Gauntlet - added metal and plants down middle, added more space at the ends Kill The Middle Escalated - renamed to Kill The Middle John's Pond - fixed height issue around coasts Island Hopper - fixed sea level, fixed height issue around islands, fixed bad start position Iron Bolts - fixed map size in description Infinite - fixed map size in description Hills N Ponds - removed unnecessary voiding Greenland - fixed map size in description Great Divide 2 - originally renamed Great Divide 3 to Great Divide 2, have now restored both versions Gods of Adaman - improved start positions and rock placement Frozen Siege - completely redone features Flooded Valley - fixed wind speed in description Final Battle - spaced out middle metal patches Etorrep Glacier Escalated - renamed to Etorrep Glacier Escalated Chilly Rivers - reworked to be more similar to Aramon version and generally improved Enemy At The Gates - added more M, similar to Castleground Empire - map added back in, fixed ramps, fixed sea level
![total annihilation maps earth total annihilation maps earth](https://static.wikia.nocookie.net/totalannihilation/images/8/8a/Seven_Islands.png)
Encounter At Farpoint - fixed a double metal, fixed sea level
![total annihilation maps earth total annihilation maps earth](https://www.gamespot.com/a/uploads/scale_medium/gamespot/images/2006/213/reviews/745054-928861_20060802_002.jpg)
Duel - Acid - fixed map size in description Divided Wasteland - fixed sea level, removed unnecessary voiding
![total annihilation maps earth total annihilation maps earth](https://forums.planetaryannihilation.com/proxy.php?image=http%3A%2F%2Fi.imgur.com%2Fj7QFzQZ.jpg)
Desert Foursome - slightly improved balance in middle of map, increased wind speed to 6-18 Dark Comet - slightly adjusted player 1 starting metal + starting position Cyprus - replaced land metals with desert ones Creon Wasteland - swapped positions 8 and 10 Core Prime Flatlands - changed geos to match mini and new micro version Cluster Freak Escalated - renamed to Cluster Freak, removed 1 metal per isle and slightly adjusted placement Celestial Challenge - renamed to Celestial Cedrana - added 1 extra metal spot for players 3 and 4 Blue Crystal Invasion - added 2 metal spots per corner Beta Tropics (Run) - changed UW metals to more visually appealing ones Beta Tropics Escalated - renamed to Beta Tropics and removed metal to be closer to original Artillery Hills - swapped positions 8 and 10, adjusted sea level Archimedian Spiral - improved start position 1 and 2 balance Arawanna Bay - fixed sea level + broken metal Aramon Shores - fixed sea level, removed unnecessary voiding Aramon Industrial Area - fixed sea level Apache Canyon - complete metal placement/feature rework Alpine Pasture - removed unnecessary voiding Abominable Lake - fixed start positions for 3v3 and mirrored player 7 onwards A New Land - start positions and features redone to become sea map I tried to be as accurate as I could but some things may be missing. If you have any requests or maps to add for a future version, contact me on TAU forum/Discord or on GameRanger. I hope I've done my bit to extend TA's life! Very lucky with the size and very lucky with the timing! This pack was going to be 2.25gb with HPI Pack and Total Annihilation cannot read files over 2gb. Multithreading extraction/compression with Zopfli DEFLATE.
#Total annihilation maps earth mod
So the same way you would upgrade a mod to a newer version, please extract the file to your Total Annihilation folder and overwrite the old file.īig thanks to THGSCST for his new tool: HPIZ Archiver. zip" and inside that will be "V maps.ufo".
#Total annihilation maps earth update
For example, the first update file is named "V maps.
#Total annihilation maps earth zip file
This release and any potential future releases will all be "V maps.ufo" but inside a zip file with the date of release. One of the reasons for having all the maps in a single file and for creating V maps in the first place is to avoid conflicts so please ensure you are only using the latest version when playing online. If you want to keep the old version to watch replays with, please move the file away from your Total Annihilation folder or take the '.ufo' extension off the end when playing online. Please overwrite your old file to avoid any conflicts with other players, do not rename this file and use it alongside any other version of V maps. This is an update to V maps that includes those maps and bug fixes. Since then, many new maps have been created and many bugs have been found. V1-4 became obsolete other than to watch any old recordings with. After these, I decided it would be best to combine everything to become just V maps.